John Thackara shows the ways in which business as we know it are about to change for good, and then identifies how designers can take these challenges on as design problems.
Robert Fabricant gives examples of Interaction Design as far back as ancient history, all the way to a humanitarian project underway today. He shows that Interaction Design’s primary medium is behavior, extending far past the high technology world into the realm of human behavior and relationships.
Dan Saffer calls out the Interaction Design community for allowing distracting topics to consume our attention, and for paying too little attention to “moonwalking bears,” the opportunities interaction designers can take advantage of in the near future.
Design choices affecting application design, functions, and features can only steer individual and aggregate participation within the social network. This talk will begin with the basics of social psychology as it pertains to social media and networking sites and give a brief overview of identity creation in the context of social networking theory.
This introduction to designing gestural interfaces will cover the basics: usability and ergonomics; a brief history of the technology; some elemental patterns of use; prototyping and documenting; and how to communicate that a gestural interface is present to users.
Demonstration of the web based prototyping application, Protoshare.
Bill Buxton discusses the role and importance of sketching in User Experience Design.
An insight into Google’s own User Experience design process.
A short presentation on how to effectively use sketchboards throughout the interaction design concept phase.