Author Archives: Chris McQueen

Apple releases App Store Guidelines

Apple has released a detailed account of its “App Store Review Guidelines.” Apple also claim to be relaxing restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code. This … Continue reading

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The Psychologist’s View of UX Design

This article from The UX Bookmark is a snapshot of the psychologist’s view of UX Design. Psychologist, Dr. Susan Weinschenk takes research and knowledge about the brain, the visual system, memory, and motivation and extrapolates UX principles: People Don’t Want … Continue reading

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8 Must-see UX Diagrams

If you’re new to the field of user experience design, welcome! There’s plenty to see and do around here. And although many brilliant contributors have come before us, there’s actually not too much to catch up on—if you know where … Continue reading

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Text Input on Mobile is Hard But…

In this article, Luke Wroblewski assesses several resources and discovers that text input can be tough. When it comes to text input on mobile devices the conventional design wisdom is: “avoid it. it’s hard.” Yet the volume of text messages … Continue reading

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Keynotopia Wireframing Set: Free Wireframing Templates for Apple Keynote

Lately, Apple Keynote has been gaining popularity among designers as a wireframing and prototyping tool. Features like multiple slide masters, styles, grouping, animation and hyperlinks make it ideal for crafting interactive prototypes and UI narratives. Smashing Magazine’s freebie, Keynotopia, is … Continue reading

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iPad Stencil for Omnigraffle

This is the first version of an OmniGraffle template for designing iPad apps from Information Architects. It’s not complete as they’re planning to update it as they continue to work on their own designs but it sure is a hell … Continue reading

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Usability for Mobile Devices

Much like the Web during the 1990s, mobile is the new domain at the forefront of innovation. Users are discovering new capabilities, integrating them with their daily lives, and experiencing new interaction models. This post from UXmatters discusses the Usability … Continue reading

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My Tool of Choice: Adobe Fireworks

Prototyping tools can be a huge benefit to design workflow. However, it seems to me that the most common wireframing applications (Visio, OmniGraffle, Axure RP) whilst fine for producing low-fidelity mock-ups, are a barrier when taking the finished design through … Continue reading

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The Right Way to Wireframe

This video does a great job of demonstrating the wireframing process from lo-fi to hi-fi wireframes.

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Ergonomics for Interaction Designers

Rob Tannen presents an insightful guide to Ergonomics for Interaction Designers. This presentation is based on a number of articles found on Rob Tannen’s website: Designing for Humans.

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