Author Archives: Chris
Multitouch Interfaces
Darren David and Nathan Moody of Stimulant, sharing how they approach the design of large-scale multitouch interfaces.
Data Visualisation
This talk comes from Michal Migurski at Stamen and discuses interaction innovations and their approach to data visualisation.
Prototyping with Fireworks CS4
From Lynda.com, this video shows some of the new features of Adobe Fireworks as a prototyping tool. Some of the highlights include: Smartguides Updates to the Pages panel Auto (re)numbering of pages 9 Slice scaling.
Effective Protoyping
A short video clip from the Effective Prototyping workshop for the TriUPA group.
Designing for Business as Unusual
John Thackara shows the ways in which business as we know it are about to change for good, and then identifies how designers can take these challenges on as design problems.
Behavior is our Medium
Robert Fabricant gives examples of Interaction Design as far back as ancient history, all the way to a humanitarian project underway today. He shows that Interaction Design’s primary medium is behavior, extending far past the high technology world into the … Continue reading
Attention Awareness for Interaction Designers
Dan Saffer calls out the Interaction Design community for allowing distracting topics to consume our attention, and for paying too little attention to “moonwalking bears,” the opportunities interaction designers can take advantage of in the near future.
Built For Conversation: The Interaction Design of Social Media
Design choices affecting application design, functions, and features can only steer individual and aggregate participation within the social network. This talk will begin with the basics of social psychology as it pertains to social media and networking sites and give … Continue reading
Tap is the New Click
This introduction to designing gestural interfaces will cover the basics: usability and ergonomics; a brief history of the technology; some elemental patterns of use; prototyping and documenting; and how to communicate that a gestural interface is present to users.