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	<title>Usationary</title>
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	<link>http://www.usationary.com</link>
	<description>A video reference catalogue of Usability related tutorials, tips &#38; insights</description>
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		<title>Ergonomics for Interaction Designers</title>
		<link>http://www.usationary.com/usability/ergonomics-for-interaction-designers/</link>
		<comments>http://www.usationary.com/usability/ergonomics-for-interaction-designers/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 15:37:12 +0000</pubDate>
		<dc:creator>Chris McQueen</dc:creator>
				<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://www.user-solutions.com/?p=1432</guid>
		<description><![CDATA[
Rob Tannen presents an insightful guide to Ergonomics for Interaction Designers.
This presentation is based on a number of articles found on Rob Tannen&#8217;s website: Designing for Humans.


Related posts:Attention Awareness for Interaction Designers Dan Saffer calls out the Interaction Design community for allowing...
Tap is the New Click This introduction to designing gestural interfaces will cover the [...]


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<li><a href='http://www.usationary.com/usability/tap-is-the-new-click/' rel='bookmark' title='Permanent Link: Tap is the New Click'>Tap is the New Click</a> <small>This introduction to designing gestural interfaces will cover the basics:...</small></li>
<li><a href='http://www.usationary.com/usability/sketchboards/' rel='bookmark' title='Permanent Link: Sketchboards'>Sketchboards</a> <small>A short presentation on how to effectively use sketchboards throughout...</small></li>
</ol>

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<p>Rob Tannen presents an insightful guide to Ergonomics for Interaction Designers.</p>
<p>This presentation is based on a number of articles found on <a href="http://www.designingforhumans.com/idsa/2009/01/ergonomics-for-interaction-designers-part-1.html">Rob Tannen&#8217;s website: Designing for Humans</a>.</p>


<p>Related posts:<ol><li><a href='http://www.usationary.com/usability/attention-awareness-for-interaction-designers/' rel='bookmark' title='Permanent Link: Attention Awareness for Interaction Designers'>Attention Awareness for Interaction Designers</a> <small>Dan Saffer calls out the Interaction Design community for allowing...</small></li>
<li><a href='http://www.usationary.com/usability/tap-is-the-new-click/' rel='bookmark' title='Permanent Link: Tap is the New Click'>Tap is the New Click</a> <small>This introduction to designing gestural interfaces will cover the basics:...</small></li>
<li><a href='http://www.usationary.com/usability/sketchboards/' rel='bookmark' title='Permanent Link: Sketchboards'>Sketchboards</a> <small>A short presentation on how to effectively use sketchboards throughout...</small></li>
</ol></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Microsoft&#039;s Vision For 2019</title>
		<link>http://www.usationary.com/usability/microsofts-vision-for-2019/</link>
		<comments>http://www.usationary.com/usability/microsofts-vision-for-2019/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 15:20:05 +0000</pubDate>
		<dc:creator>Chris McQueen</dc:creator>
				<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://www.user-solutions.com/?p=1426</guid>
		<description><![CDATA[
Some inspiring User Experience design from Microsoft&#8230; for once.
The most interesting and engaging technology here is demonstrated right at the beginning in the form of an interactive education platform. Unfortunately however, I think the business applications are far more likely to see the light of day, such as the touchscreen business cards and meeting console.


Related [...]


Related posts:<ol><li><a href='http://www.usationary.com/usability/business-analysis-and-user-experience-activities/' rel='bookmark' title='Permanent Link: Business Analysis and User Experience Activities'>Business Analysis and User Experience Activities</a> <small> During the Opencast Matterhorn Leadership and Planning Meeting, Allison...</small></li>
<li><a href='http://www.usationary.com/usability/my-tool-of-choice-adobe-fireworks/' rel='bookmark' title='Permanent Link: My Tool of Choice: Adobe Fireworks'>My Tool of Choice: Adobe Fireworks</a> <small>Prototyping tools can be a huge benefit to design workflow....</small></li>
<li><a href='http://www.usationary.com/usability/the-science-and-art-of-user-experience-at-google/' rel='bookmark' title='Permanent Link: The Science and Art of User Experience at Google'>The Science and Art of User Experience at Google</a> <small>An insight into Google&#8217;s own User Experience design process. ...</small></li>
</ol>

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<p>Some inspiring User Experience design from Microsoft&#8230; for once.</p>
<p>The most interesting and engaging technology here is demonstrated right at the beginning in the form of an interactive education platform. Unfortunately however, I think the business applications are far more likely to see the light of day, such as the touchscreen business cards and meeting console.</p>


<p>Related posts:<ol><li><a href='http://www.usationary.com/usability/business-analysis-and-user-experience-activities/' rel='bookmark' title='Permanent Link: Business Analysis and User Experience Activities'>Business Analysis and User Experience Activities</a> <small> During the Opencast Matterhorn Leadership and Planning Meeting, Allison...</small></li>
<li><a href='http://www.usationary.com/usability/my-tool-of-choice-adobe-fireworks/' rel='bookmark' title='Permanent Link: My Tool of Choice: Adobe Fireworks'>My Tool of Choice: Adobe Fireworks</a> <small>Prototyping tools can be a huge benefit to design workflow....</small></li>
<li><a href='http://www.usationary.com/usability/the-science-and-art-of-user-experience-at-google/' rel='bookmark' title='Permanent Link: The Science and Art of User Experience at Google'>The Science and Art of User Experience at Google</a> <small>An insight into Google&#8217;s own User Experience design process. ...</small></li>
</ol></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Business Analysis and User Experience Activities</title>
		<link>http://www.usationary.com/usability/business-analysis-and-user-experience-activities/</link>
		<comments>http://www.usationary.com/usability/business-analysis-and-user-experience-activities/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 15:15:48 +0000</pubDate>
		<dc:creator>Chris McQueen</dc:creator>
				<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://www.user-solutions.com/?p=1424</guid>
		<description><![CDATA[
During the Opencast Matterhorn Leadership and Planning Meeting, Allison Bloodworth and Judy Stern of UC Berkeley Educational Technology Services provided an overview of the Business Analysis and User Experience roles and processes. The Matterhorn BA/U Team was proposed as a unified team working together as a cross-project resource to help the Matterhorn team understand &#038; [...]


Related posts:<ol><li><a href='http://www.usationary.com/usability/four-questions-every-software-user-interface-designer-and-usability-professional-should-be-thinking-about/' rel='bookmark' title='Permanent Link: Four questions every software user interface designer and usability professional should be thinking about'>Four questions every software user interface designer and usability professional should be thinking about</a> <small>This article was originally published by Russell Wilson from DEXO...</small></li>
<li><a href='http://www.usationary.com/usability/the-science-and-art-of-user-experience-at-google/' rel='bookmark' title='Permanent Link: The Science and Art of User Experience at Google'>The Science and Art of User Experience at Google</a> <small>An insight into Google&#8217;s own User Experience design process. ...</small></li>
<li><a href='http://www.usationary.com/usability/designing-for-business-as-unusual/' rel='bookmark' title='Permanent Link: Designing for Business as Unusual'>Designing for Business as Unusual</a> <small>John Thackara shows the ways in which business as we...</small></li>
</ol>

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			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/PX3I3uoDgqY&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/PX3I3uoDgqY&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>During the Opencast Matterhorn Leadership and Planning Meeting, Allison Bloodworth and Judy Stern of UC Berkeley Educational Technology Services provided an overview of the Business Analysis and User Experience roles and processes. The Matterhorn BA/U Team was proposed as a unified team working together as a cross-project resource to help the Matterhorn team understand &#038; design for user and business needs that will be more likely to be adopted and used successfully.</p>


<p>Related posts:<ol><li><a href='http://www.usationary.com/usability/four-questions-every-software-user-interface-designer-and-usability-professional-should-be-thinking-about/' rel='bookmark' title='Permanent Link: Four questions every software user interface designer and usability professional should be thinking about'>Four questions every software user interface designer and usability professional should be thinking about</a> <small>This article was originally published by Russell Wilson from DEXO...</small></li>
<li><a href='http://www.usationary.com/usability/the-science-and-art-of-user-experience-at-google/' rel='bookmark' title='Permanent Link: The Science and Art of User Experience at Google'>The Science and Art of User Experience at Google</a> <small>An insight into Google&#8217;s own User Experience design process. ...</small></li>
<li><a href='http://www.usationary.com/usability/designing-for-business-as-unusual/' rel='bookmark' title='Permanent Link: Designing for Business as Unusual'>Designing for Business as Unusual</a> <small>John Thackara shows the ways in which business as we...</small></li>
</ol></p>
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		</item>
		<item>
		<title>My Tool of Choice: Adobe Fireworks</title>
		<link>http://www.usationary.com/usability/my-tool-of-choice-adobe-fireworks/</link>
		<comments>http://www.usationary.com/usability/my-tool-of-choice-adobe-fireworks/#comments</comments>
		<pubDate>Sat, 08 Aug 2009 13:20:33 +0000</pubDate>
		<dc:creator>Chris McQueen</dc:creator>
				<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://www.chris-mcqueen.com/?p=160</guid>
		<description><![CDATA[Prototyping tools can be a huge benefit to design workflow. However, it seems to me that the most common wireframing applications (Visio, OmniGraffle, Axure RP) whilst fine for producing low-fidelity mock-ups, are a barrier when taking the finished design through to production&#8230; Honestly, how many web designers, web developers, user experience professionals or otherwise really [...]


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<li><a href='http://www.usationary.com/usability/microsofts-vision-for-2019/' rel='bookmark' title='Permanent Link: Microsoft&#039;s Vision For 2019'>Microsoft&#039;s Vision For 2019</a> <small> Some inspiring User Experience design from Microsoft&#8230; for once....</small></li>
<li><a href='http://www.usationary.com/usability/four-questions-every-software-user-interface-designer-and-usability-professional-should-be-thinking-about/' rel='bookmark' title='Permanent Link: Four questions every software user interface designer and usability professional should be thinking about'>Four questions every software user interface designer and usability professional should be thinking about</a> <small>This article was originally published by Russell Wilson from DEXO...</small></li>
</ol>

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			<content:encoded><![CDATA[<p>Prototyping tools can be a huge benefit to design workflow. However, it seems to me that the most common wireframing applications (Visio, OmniGraffle, Axure RP) whilst fine for producing low-fidelity mock-ups, are a barrier when taking the finished design through to production&#8230; Honestly, how many web designers, web developers, user experience professionals or otherwise really want to commit to re-working, re-drawing and re-coding a final design once the final design decisions have already been made?</p>
<p>&#8230;And so in steps Adobe Fireworks.</p>
<p>Ok, ok, so I agree that the idea of &#8220;re-work&#8221; is a slightly heavily weighted if not clumsy argument and there is no such thing as a tool for all seasons, one-stop shop. Of course, I&#8217;m not suggesting that Firework&#8217;s CSS and HTML export functionality is anything more than a handy rapid prototying and user testing feature. Nor do I think Photoshop should take a back seat when dealing with web (subtle cough) &#8220;photography&#8221;. I do believe however that as part of an iterative workflow, Adobe Fireworks really stands out.</p>
<p>In a nutshell, Firework is a hybrid imaging application that includes powerful vector tools to create non-destructive scalable elements and tools to optimize graphics for the web by using the native PNG format to keep layered file sizes low. Interestingly, one of the original goals of the Fireworks development team was to create a program in which users could do all their work without ever having to jump to another application. Having said that, integration with other Adobe (previously Macromedia) products is seamless. With the advent of Rich Internet Application and Adobe&#8217;s commitment to Flex, Fireworks CS4 allows Flex components to be inserted into a design making it ideal for the design development of Flex (and Flash) based web applications. For those still not content with Fireworks out of the box, it can also be extended by those who are familiar with JavaScript or Flash.</p>
<p>Whilst long time users of Adobe Photoshop may find it difficult to migrate their workflow to Fireworks since Photoshop has been the web design tool for many over a decade, Fireworks CS4 now has improved support for import of PSD files and preserving all slices made in Photoshop.</p>
<p>In the end, yes, it is about choice. However, Adobe really has succeeded in creating a tool that can be integrated into your existing workflow, and enhances your productivity by functioning as both prototyping and design applications.</p>
<p><strong>Useful stuff:</strong></p>
<ul>
<li><a href="http://www.smashingmagazine.com/">Smashing Magazine</a> presents: <a href="http://www.smashingmagazine.com/2008/03/18/adobe-fireworks-tutorials-and-downloads-best-of/">Adobe Fireworks Tutorials and Dowloads</a>.</li>
<li>Adobe Products: <a href="http://www.adobe.com/products/fireworks/">Fireworks</a>.</li>
<li>Adobe <a href="http://www.adobe.com/devnet/fireworks/">Fireworks Development Center</a>.</li>
</ul>


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<li><a href='http://www.usationary.com/usability/microsofts-vision-for-2019/' rel='bookmark' title='Permanent Link: Microsoft&#039;s Vision For 2019'>Microsoft&#039;s Vision For 2019</a> <small> Some inspiring User Experience design from Microsoft&#8230; for once....</small></li>
<li><a href='http://www.usationary.com/usability/four-questions-every-software-user-interface-designer-and-usability-professional-should-be-thinking-about/' rel='bookmark' title='Permanent Link: Four questions every software user interface designer and usability professional should be thinking about'>Four questions every software user interface designer and usability professional should be thinking about</a> <small>This article was originally published by Russell Wilson from DEXO...</small></li>
</ol></p>
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		</item>
		<item>
		<title>Multitouch Interfaces</title>
		<link>http://www.usationary.com/usability/multitouch-interfaces/</link>
		<comments>http://www.usationary.com/usability/multitouch-interfaces/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 10:23:00 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Usability]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[Multitouch]]></category>

		<guid isPermaLink="false">http://www.usationary.com/?p=88</guid>
		<description><![CDATA[Darren David and Nathan Moody of Stimulant, sharing how they approach the design of large-scale multitouch interfaces.


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			<content:encoded><![CDATA[<p>Darren David and Nathan Moody of <a href="http://stimulant.io/">Stimulant</a>, sharing how they approach the design of large-scale multitouch interfaces.</p>


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		</item>
		<item>
		<title>Data Visualisation</title>
		<link>http://www.usationary.com/usability/data-visualisation/</link>
		<comments>http://www.usationary.com/usability/data-visualisation/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 10:19:49 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Usability]]></category>
		<category><![CDATA[data visualisation]]></category>
		<category><![CDATA[infomration architecture]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interacton]]></category>
		<category><![CDATA[stamen]]></category>

		<guid isPermaLink="false">http://www.usationary.com/?p=86</guid>
		<description><![CDATA[This talk comes from Michal Migurski at Stamen and discuses interaction innovations and their approach to data visualisation.


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			<content:encoded><![CDATA[<p>This talk comes from Michal Migurski at <a href="http://stamen.com/">Stamen</a> and discuses interaction innovations and their approach to data visualisation.</p>


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		</item>
		<item>
		<title>Prototyping with Fireworks CS4</title>
		<link>http://www.usationary.com/usability/prototyping-with-fireworks-cs4/</link>
		<comments>http://www.usationary.com/usability/prototyping-with-fireworks-cs4/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 20:54:16 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Usability]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Fireworks]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.usationary.com/?p=81</guid>
		<description><![CDATA[From Lynda.com, this video shows some of the new features of Adobe Fireworks as a prototyping tool. Some of the highlights include:

Smartguides
Updates to the Pages panel
Auto (re)numbering of pages
9 Slice scaling.



Related posts:My Tool of Choice: Adobe Fireworks Prototyping tools can be a huge benefit to design workflow....
Effective Protoyping A short video clip from the Effective Prototyping [...]


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<li><a href='http://www.usationary.com/usability/effective-protoyping/' rel='bookmark' title='Permanent Link: Effective Protoyping'>Effective Protoyping</a> <small>A short video clip from the Effective Prototyping workshop for...</small></li>
</ol>

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			<content:encoded><![CDATA[<p>From Lynda.com, this video shows some of the new features of Adobe Fireworks as a prototyping tool. Some of the highlights include:</p>
<ul>
<li>Smartguides</li>
<li>Updates to the Pages panel</li>
<li>Auto (re)numbering of pages</li>
<li>9 Slice scaling.</li>
</ul>


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<li><a href='http://www.usationary.com/usability/effective-protoyping/' rel='bookmark' title='Permanent Link: Effective Protoyping'>Effective Protoyping</a> <small>A short video clip from the Effective Prototyping workshop for...</small></li>
</ol></p>
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		</item>
		<item>
		<title>Effective Protoyping</title>
		<link>http://www.usationary.com/usability/effective-protoyping/</link>
		<comments>http://www.usationary.com/usability/effective-protoyping/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 20:51:24 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Usability]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[User Experience]]></category>
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		<description><![CDATA[A short video clip from the Effective Prototyping workshop for the TriUPA group.


Related posts:Prototyping with Fireworks CS4 From Lynda.com, this video shows some of the new features...
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			<content:encoded><![CDATA[<p>A short video clip from the Effective Prototyping workshop for the TriUPA group.</p>


<p>Related posts:<ol><li><a href='http://www.usationary.com/usability/prototyping-with-fireworks-cs4/' rel='bookmark' title='Permanent Link: Prototyping with Fireworks CS4'>Prototyping with Fireworks CS4</a> <small>From Lynda.com, this video shows some of the new features...</small></li>
<li><a href='http://www.usationary.com/usability/sketchboards/' rel='bookmark' title='Permanent Link: Sketchboards'>Sketchboards</a> <small>A short presentation on how to effectively use sketchboards throughout...</small></li>
<li><a href='http://www.usationary.com/usability/protoshare/' rel='bookmark' title='Permanent Link: Protoshare'>Protoshare</a> <small>Demonstration of the web based prototyping application, Protoshare. ...</small></li>
</ol></p>
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		<title>MAYA&#039;s Human Centered Design</title>
		<link>http://www.usationary.com/usability/mayas-human-centered-design-2/</link>
		<comments>http://www.usationary.com/usability/mayas-human-centered-design-2/#comments</comments>
		<pubDate>Thu, 09 Apr 2009 14:40:49 +0000</pubDate>
		<dc:creator>Chris McQueen</dc:creator>
				<category><![CDATA[Usability]]></category>
		<category><![CDATA[Behaviour]]></category>
		<category><![CDATA[Concept]]></category>
		<category><![CDATA[Human-Centered Design]]></category>
		<category><![CDATA[User Experience]]></category>

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		<description><![CDATA[
If you have to explain to someone what human centered design is and you only have about two minutes: show them this movie from MAYA design.


Related posts:Behavior is our Medium Robert Fabricant gives examples of Interaction Design as far back...

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			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/EgEAAhEeDHY&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=nl&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/EgEAAhEeDHY&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=nl&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>If you have to explain to someone what human centered design is and you only have about two minutes: show them this movie from <a href="http://www.maya.com/">MAYA design</a>.</p>


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		<title>Four questions every software user interface designer and usability professional should be thinking about</title>
		<link>http://www.usationary.com/usability/four-questions-every-software-user-interface-designer-and-usability-professional-should-be-thinking-about/</link>
		<comments>http://www.usationary.com/usability/four-questions-every-software-user-interface-designer-and-usability-professional-should-be-thinking-about/#comments</comments>
		<pubDate>Wed, 08 Apr 2009 11:41:15 +0000</pubDate>
		<dc:creator>Chris McQueen</dc:creator>
				<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://www.chris-mcqueen.com/?p=155</guid>
		<description><![CDATA[This article was originally published by Russell Wilson from DEXO Design.
1) What is the best way for user interface design and usability to integrate with software engineering processes, specifically Agile processes?
Design and engineering must work well together if we want design cemented in the overall software development process.  Many perceive design as being oriented towards [...]


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			<content:encoded><![CDATA[<p>This article was originally published by Russell Wilson from <a href="http://www.dexodesign.com/2009/03/30/four-questions-every-software-user-interface-designer-and-usability-professional-should-be-thinking-about/">DEXO Design</a>.</p>
<p><strong>1) What is the best way for user interface design and usability to integrate with software engineering processes, specifically Agile processes?</strong></p>
<p>Design and engineering must work well together if we want design cemented in the overall software development process.  Many perceive design as being oriented towards a waterfall approach, costly, and a “nice to have, but not necessary”.  We must change these perceptions by repeatedly producing better results through close work with software engineers.  Agile processes, whether strictly or loosely followed are the most promising framework for design and engineering to come together and pave the way for future software products and superior user experiences.<br />
And since there are often fewer design resources than engineering resources, it is easy to develop a design-engineering bottleneck. The best way I have found to avoid/remedy this is to develop design artifacts (standards, templates, and best practices) for common scenarios so that many situations requiring design input can be solved without designers. It’s not as simple as developing the artifacts and giving engineers a link to them; it is up to the designers to educate engineering when and why the artifacts should be used.</p>
<p><strong>2) How can we better quantify the value of design and usability (ROI)?</strong></p>
<p>There are several books on the subject and countless online resources, and yet most designers stumble when asked this question.  If we can’t speak the language of executives, i.e. “dollars”, then we will remain “less important”.  And we need more than examples of value delivered from a particular case study: we need standardized quantifiable metrics that pass the executive litmus test.  If we have these already, then we all need to learn how to track and measure them and how to start communicating our value with them.  In addition to asking “how can we measure the value we deliver?” we also need to ask “how can we deliver the most value?”</p>
<p><strong>3) Where does design and usability belong within an organization?</strong></p>
<p>In some software organizations user interface design resides in the engineering or development department.  In others it sits in marketing along with product management.  In some it is actually its own department in parallel to development and marketing.  While organizational structures do vary from company to company, design seems to be all over the place with even less of a standard structure.  Regardless of detailed top-level structure, I would strongly argue that design be parallel to engineering and product management, otherwise design becomes less strategic and mostly tactical, and that is very dangerous.</p>
<p><strong>4) What’s next for software user interfaces?</strong></p>
<p>If you are a designer, you should always be on the lookout for new and better ways to improve user experiences.  I read online blogs, journals, the results of user interface studies, and attend conferences searching for the stepping stones that lead to the next creative and innovative solution.  I’m particularly interested in new software interaction paradigms &#8211; designs that leverage the power and uniqueness of our digital medium rather than rely solely on mental models of physical objects mapped to the digital world.  For example, is clicking a button the best solution for the physical and digital world?  Maybe…</p>


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<li><a href='http://www.usationary.com/usability/operating-system-design-evolution-or-not/' rel='bookmark' title='Permanent Link: Operating System Design Evolution (&#8230;or not?)'>Operating System Design Evolution (&#8230;or not?)</a> <small>A really interesting post over at Web Designer Depot made...</small></li>
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</ol></p>
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